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Digital Storytelling in the Early Foreign Language Classroom04.01.2017
THE PROJECT Participants The ‘Evangelische Grundschule Karlsruhe‘ - a local primary school - was selected, a total of 16 learners participated, a mixture of learners of different ages ranging from 6 to 10, with different language skills (between A1 and A2 according to the Common European Framework of Reference). Realization Starting in December 2014, student teachers (trained on the i-Theatre) and learners spent six sessions on digital storytelling, which were held once a week for 1.5 hours. Before any digital storytelling began, all learners participated in a 1.5-hours introductory session on the i-Theatre. The student teachers worked with groups of four learners that remained unchanged throughout the project. In total, there were four groups, each creating a digital story based on a picture book selected by the student teachers. PROJECT METHODOLOGY 1 STORYTELLING 2 STORY-PLANNING 3 PRE-PRODUCTION 4 PRODUCTION 5 POST-PRODUCTION 6 PERFORMANCE During the first section, the student teachers told stories from picture books. A story-based methodology structured around the three stages of pre-, while- and post-telling activities was used, whereas post-telling activities provide opportunities to make the learners’ work more meaningful, purposeful and motivating. When working with picture books, this can be done with digital storytelling as it is a valuable opportunity for learners to engage in authentic tasks: learners use the foreign language to convey a story to an audience. The second section of each project involved a story-planning session in which the learners together with the student teachers brainstormed ideas for their digital stories. Some decided to just retell the stories and others to retell the stories by adding up an alternative ending. The learners used their ideas to create story maps sketching out their stories. Once the story maps had been completed, the learners created scripts that guided their speaking. The next step was to align media with the stories by using storyboards. In the third section, the learners used their storyboards to create a media list. After the lists had been created, the learners started to collect all media needed for the production of their digital stories: text, images and sound. The text had already been written down in the script, hence all the learners had to do was to gather images and music. The images used were mostly drawings out of the picture books but some learners also created their own drawings. These were digitally cut out with the i-Theatre and stored on the learners’ personal containers. The sounds used were rather versatile - everything from vocal narration to (body) percussion was included. Once all media had been collected, the learners started to produce their digital stories in the fourth section. The learners selected the images they needed from the personal containers and started to create the different scenes of their stories, one after another using the scene recording boxes: the learners moved their images on the touchscreen while, at the same time, they recorded their narration. Here, visual effects were used, e.g., to repeatedly zoom in part of a picture to put emphasis on a certain character, figure, object, etc. By then, all scenes of the digital stories were done, but still in rough form. Next, in the fifth section, the learners watched all scenes once more and most of them decided to make minor edits, and repeated the process of creating the scenes until they were satisfied with the outcome. They also added titles and credits. Later, the learners finalized their digital stories, which were then exported in a readable format by the student teachers. The culminating step - sixth and final session – was the film premiere in the school’s library. The learners remarkable work was presented to an audience. The learners together with the student teachers sent out invitations to peers, parents and school staff. The decision to include a large audience helped in expanding the traditional composition created for an audience of ‘the teacher’. Once everybody had gathered in the school’s library and had been given some popcorn, the learners were introduced in groups before their digital stories were finally shown. All digital stories gained much applause from the audience. Findings resumé Learners found the task of creating a digital story in the foreign language meaningful and authentic. Furthermore, creating digital stories allowed for the connection of knowledge across disciplines in the foreign language classroom. The i-Theatre allowed the learners to test out language, reflect on it and edit it if they were not satisfied, meaning they generated and reflected on language output, enhanced language skills, practiced language in an expressive manner, created a product worth to be shown to an audience.zurück zur Übersicht
Fotos der didacta
didacta 2020: PM Nr. 2Darf es etwas divers sein? In deutschen Bildungseinrichtungen fehlen nach wie vor Professorinnen und Lehrkräfte mit Migrationshintergrund.Bitte beachten Sie die Nutzungshinweise auf www.pixabay.com.
didacta 2020: PM Nr. 3Das Recht auf Bildung ist ein Menschenrecht.BILDNACHWEIS MESSE STUTTGART
didacta 2020: PM Nr. 4Eine Ausbildung führt zwar zur Berufsfähigkeit, die Berufsfertigkeit aber bedarf in der Praxis einer organisierten QualifizierungBILDNACHWEIS MESSE STUTTGART
didacta 2020: PM Nr. 5Nicht nur in der Schule, auch in der beruflichen Bildung braucht es neue pädagogische Konzepte.Bitte die Nutzungshinweise auf www.pixabay.com beachten